package game;

import java.awt.Dimension;
import java.io.IOException;
import javax.swing.JApplet;

@SuppressWarnings("serial")
public class Applet extends JApplet
{
	public void start()
	{
		setLayout(null);
		Game g;
		try
		{
			g = new Game();
			g.setBounds(0, 0, 1024, 768);
			setPreferredSize(new Dimension(1024, 768));
			add(g);
		}
		catch (IOException e)
		{
			e.printStackTrace();
		}
	}
	
	public void stop()
	{
		
	}
}
